FresherConnect: An AI-Augmented Real-Time Smart Campus Management System with 3D Galaxy Visualisation, Role-Based Access Control, and Progressive Web Application Architecture

Yash Manoj KamatwarShri Sai College of Engineering and Technology, DBATU University, Bhadravati, Chandrapur, Maharashtra, IndiaGajendra Pradip KhandaleShri Sai College of Engineering and Technology, DBATU University, Bhadravati, Chandrapur, Maharashtra, IndiaGunvant Pradip KhandaleShri Sai College of Engineering and Technology, DBATU University, Bhadravati, Chandrapur, Maharashtra, IndiaSumit Arun PoteShri Sai College of Engineering and Technology, DBATU University, Bhadravati, Chandrapur, Maharashtra, IndiaPushpa T. TandekarAssistant Professor, Shri Sai College of Engineering and Technology, DBATU University, Bhadravati, Chandrapur, Maharashtra, India

Vol 10 No 5 (2026): Volume 10, Issue 5, May 2026 | Pages: 149-159

International Research Journal of Innovations in Engineering and Technology

OPEN ACCESS | Research Article | Published Date: 09-05-2026

doi Logo doi.org/10.47001/IRJIET/2026.105020

Abstract

Campus management in higher education institutions continues to suffer from operational fragmentation --- attendance systems divorced from academic dashboards, communication isolated to informal channels, and student welfare monitored reactively rather than proactively. This paper presents FresherConnect, a comprehensive, AI-augmented, real-time campus management system designed and implemented as a B.Tech final-year project at Shri Sai College of Engineering and Technology (SSCET), Bhadravati. The platform unifies student authentication, role-based access governance, academic record tracking, real-time communication, event management, peer marketplace, gamified engagement, and AI-driven insights into a single cohesive interface. The defining visual innovation is a three-dimensional interactive galaxy rendered via React Three Fiber (R3F) and Three.js, in which every enrolled student is represented as a glowing star node dynamically positioned by department, academic year, and live engagement score. A multi-layer role-based access control (RBAC) architecture spanning Firebase security rules, Firebase Auth custom claims, Express.js middleware, and React component gates enforces five distinct roles --- Super Admin, HOD, Event Manager, Faculty, and Student --- with 100% gate accuracy in penetration testing. The AI layer delivers mentorship matchmaking via in-browser semantic embeddings (Xenova/all-MiniLM-L6-v2), a predictive at-risk student detector combining attendance, grade, and activity heuristics, HMAC-signed QR code geofence attendance, an XP-based gamification engine with streak tracking, and a Retrieval-Augmented Generation (RAG) campus assistant grounded in institutional documents. The system is delivered as a Progressive Web Application (PWA) with a Workbox service worker, offline capability, and Firebase Cloud Messaging push notifications. Evaluation results demonstrate a P95 API latency of 187 ms under 150 rps load, a System Usability Scale (SUS) score of 84.2 ("Excellent"), and a RAG accuracy of 91.2% versus 54.8% for the non-RAG baseline.

Keywords

Campus Management System; Role-Based Access Control (RBAC); Three.js Galaxy Visualisation; React Three Fiber; AI Mentorship; At-Risk Student Detection; QR Geofence Attendance; Gamification; Retrieval-Augmented Generation (RAG); Firebase; React 19; Progressive Web Application (PWA); Zustand; Zod


Citation of this Article

Yash Manoj Kamatwar, Gajendra Pradip Khandale, Gunvant Pradip Khandale, Sumit Arun Pote, & Pushpa T. Tandekar. (2026). FresherConnect: An AI-Augmented Real-Time Smart Campus Management System with 3D Galaxy Visualisation, Role-Based Access Control, and Progressive Web Application Architecture. International Research Journal of Innovations in Engineering and Technology - IRJIET, 10(5), 149-159. Article DOI https://doi.org/10.47001/IRJIET/2026.105020

References
  1. D. Al-Fraihat, M. Joy, and J. Sinclair, "Evaluating E-learning systems success: An empirical study," Computers in Human Behavior, vol. 102, pp. 67-86, Jan. 2020. doi: 10.1016/j.chb.2019.08.004
  2. J. S. Mtebe and R. Raisamo, "Challenges and instructors' intention to adopt and use open educational resources in higher education in Tanzania," International Review of Research in Open and Distance Learning, vol. 15, no. 1, pp. 249-271, 2014.
  3. G. Siemens, "Learning analytics: The emergence of a discipline," American Behavioral Scientist, vol. 57, no. 10, pp. 1380-1400, 2013. doi: 10.1177/0002764213498851
  4. L. Johnson, S. Adams Becker, and K. Willis, "The NMC Horizon Report: 2013 Higher Education Edition," The New Media Consortium, Austin, Texas, 2013.
  5. P. Mangold et al., "react-three-fiber: A React renderer for three.js," GitHub Repository, pmndrs/react-three-fiber, 2024.
  6. T. Nakamura, K. Shimizu, and M. Watanabe, "Performance analysis of instanced WebGL rendering in React Three Fiber for large-scale data visualisation," in Proc. IEEE VIS, 2023, pp. 1-9.
  7. S. Wollny et al., "Are we there yet? --- A systematic literature review on chatbots in education," Frontiers in Artificial Intelligence, vol. 4, Jul. 2021. doi: 10.3389/frai.2021.654924
  8. J. Hamari, J. Koivisto, and H. Sarsa, "Does gamification work? --- A literature review of empirical studies on gamification," in Proc. 47th Hawaii International Conference on System Sciences, 2014, pp. 3025-3034.
  9. W. Wang et al., "Predicting student academic performance using machine learning: A systematic review," Computers & Education, vol. 181, Art. 104445, May 2022. doi: 10.1016/j.compedu.2022.104445
  10. Google LLC, "Cloud Firestore Security Rules," Firebase Documentation, 2024.
  11. Three.js Contributors, "Three.js r164 --- InstancedMesh API Reference," Three.js Documentation, 2024.
  12. V. Johansson, "Workbox: JavaScript libraries for adding offline support to web apps," Google Developers, 2024.
  13. J. Brooke, "SUS: A quick and dirty usability scale," in Usability Evaluation in Industry, P. W. Jordan et al., Eds. London: Taylor & Francis, 1996, pp. 189-194.
  14. A.Bangor, P. Kortum, and J. Miller, "Determining what individual SUS scores mean: Adding an adjective rating scale," Journal of Usability Studies, vol. 4, no. 3, pp. 114-123, 2009.
  15. X. Yu et al., "Transformers.js: Client-side inference for Hugging Face models in the browser," Hugging Face Blog, 2023.
  16. K. Lewis and B. Perry, "Role-based access control in cloud-native applications: Patterns and anti-patterns," IEEE Security & Privacy, vol. 21, no. 4, pp. 54-63, 2023.
  17. Ministry of Education, India, "National Education Policy 2020: Higher Education Transformation," Government of India, New Delhi, 2020.
  18. Firebase Security Rules Team, "Best practices for Firebase security rules," Firebase Blog, Google LLC, 2024.