Impact Factor (2025): 6.9
DOI Prefix: 10.47001/IRJIET
Although the physical world is three-dimensional, we particularly prefer
two-dimensional means in education. The combination of AR technology with
educational content creates a new kind of automated application and improves
the effectiveness and attractiveness of teaching and learning for students in
real situations. Augmented Reality is a new medium that combines aspects of
ubiquitous computing, tangible computing and social computing. This support
offers unique opportunities by combining physical and virtual worlds and
continuously and implicitly controlling the user from the point of view and
interactivity. This document provides an introduction to augmented reality (AR)
technology and its educational opportunities. Key technologies and methods are
discussed in the educational context. Technology in education can influence and
motivate students to actively learn, which leads to an effective learning
process. Previous research has identified the problem that technology creates a
passive learning process if the technology used does not encourage critical
thinking and creating meaning. Indeed, the advanced technology enables users to
interact with virtual applications in real time and provides the user with
natural experiences. In addition, the merger of AR and education has recently
attracted research attention as it has enabled students to immerse themselves
in realistic experiences.
Country : India