Impact Factor (2025): 6.9
DOI Prefix: 10.47001/IRJIET
Vol 8 No 12 (2024): Volume 8, Issue 12, December 2024 | Pages: 98-101
International Research Journal of Innovations in Engineering and Technology
OPEN ACCESS | Research Article | Published Date: 19-12-2024
This project reimagines the classic Snake Game with exciting twists, combining nostalgic gameplay, modern AI training techniques, and retro-style visuals. It features a vibrant and engaging experience where players control a snake to eat food, grow in size, and avoid obstacles. Unique elements like red food that increase your score and yellow food with penalties add strategic challenges. The game offers multiple modes, including a traditional play mode, an AI training mode where a Deep Q-Learning Agent learns to play through trial and error, and a challenge mode with added complexities. The AI leverages a neural network to make decisions, improving over time and showcasing its progress through real-time graphs. A retro-inspired menu enhances usability, allowing players to switch between modes seamlessly. Additionally, the game tracks and saves progress for both players and the AI, ensuring sessions can be resumed anytime. With its lively graphics, immersive sound effects, and innovative AI integration, this project blends fun, learning, and nostalgia into a single, user-friendly package.
Deep Q-Learning, AI-based Game, Reinforcement Learning
Dr. Lokesh Jain, & Vasant Kumar. (2024). Reinforcement Learning-based Snake Game. International Research Journal of Innovations in Engineering and Technology - IRJIET, 8(12), 98-101. Article DOI https://doi.org/10.47001/IRJIET/2024.812014
This work is licensed under Creative common Attribution Non Commercial 4.0 Internation Licence