Impact Factor (2025): 6.9
DOI Prefix: 10.47001/IRJIET
A study
examines deep learning methodologies which use Convolutional Neural Networks
(CNNs) to recognize chess pieces because these pieces form the basis for
automated chess platforms and solutions. The training database consisted of
Bishop, King, Knight, Pawn, Queen, and Rook chess pieces. The network
established its foundation through a VGG19 architectural design which received
reinforcement from data augmentation to boost model generalization
capabilities. The strategy for training involved running base model procedures
followed by more precise fine-tuned approaches to improve precision levels. The
base model attained 92.5% accuracy in training but validation phase accuracy
measured at 88.3%. Although the fine-tuned model reached perfect training
accuracy its validation accuracy remained at 80% thus requiring additional
enhancements for better performance. The confusion matrix provided straightforward
classification outcomes because it showed that only certain categories
experienced minor classification mistakes thus proving the model worked
efficiently. All classes benefited from superior performance according to the
precision and recall and F1-score results but Knight and Rook classes in
particular received outstanding results. The F1-score for Queen class was lower
than other pieces because recall numbers surpassed precision values. The
research shows that CNN can detect chess pieces yet further improvements need
to happen for better identification accuracy within diverse chess objects.
Country : Iraq
IRJIET, Volume 9, Issue 4, April 2025 pp. 50-56